Pirate-Hunt gamelevel documentation
Documentation for Pirate Hunt game
Keep documentation lightweight and useful:
- What did we change?
- Added new level that acts as our base to implement gravity, local storage, and leaderboard, as well as implementing a death cycle, not for our enemy, but for our player.
- Why did we change it?
- We did this so that we could improve our game using the lessons we were taught as well as learning how to collaborate with other teams to improve our game.
- What files did we touch?
- all of the files in our directory in _projects/pirate-hunt, more specifically, we made changes to notebook.src.ipynb and new-level.js.
- How did we test it?
- we tested this on localhost as well as our website after it deployed. we ensured to do this on multiple computers and keep everything up to date.
- What should happen next?
- we would like to continue to integrate different features into our game as well as seamlessly connect more levels while communicating with other team members.